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Post by Xavier on Sept 7, 2011 18:45:24 GMT -5
Characters here will be listed by date created.
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Post by Xavier on Sept 9, 2011 18:56:39 GMT -5
Name: Daniel "Rip Tooth" Stent
Age: 32
Race: Human
Class: Warrior
PL: 5.0
Native Land: Rat's Warren
Physical Description: Rip Tooth is a beast of a man. Standing at 6'5" with broad shoulders and a barrel chest, the gang leader is a fearsome sight. He has muddy brown eyes, with shaggy black hair. He often goes shirtless, showing off the host of scars that cross-cross his back from one of his many trips to the dungeons. Big, bulky, and prone to killing first and asking questions alter, Rip Tooth makes for one imposing guy. Legs are often wrapped in simple black pants, a hemp rope used as a belt to keep them around his waist. A large black skull is tattooed on his chest, on the right side. He often wears a black headband wrapped around his head that covers one eye. He has no vision impairments, he just thinks it makes him look tougher.
Special Abilities: Strength- Rip Tooth is very strong, capable of uprooting smaller trees with his bare hands. Any character weighing less than 500 lbs will have difficulty taking hits from him, even if blocked, and remaining upright.
Thundering Strike- Daniel can cause a concussive explosion simply by slamming his weapons against something. This move is a slightly slower attack than usual, but has the capability of breaking lesser metals and shattering nearby glass.
Thugs- Daniel is the leader of the black skull gang. He can call in reinforcements every five minutes or so with a simple whistle. At his call, up to twenty other gang members may appear to help him out of sticky situations.
Skills: Proficient in using his twin axes. Easily angered. Has high endurance. Knows the city streets very well.
Personality: Big, angry, egotistical. Rip Tooth is your stereotypical thug type, only with a bit of extra meat on his bones. He likes to boss people around, and makes a lot of threats. Takes advantage of anyone unlucky enough to meet him. Not too bright, either.
Gear: Two serrated axes which give him his nickname. Made of simple steel, these blades have been used so much and neglected to the point where their blades are jagged and bent, but would still be highly effective in killing whatever they hit, usually strapped to his back. Two bags of gold coins carried on either hip. Headband.
Goals: Money, power, women, and a new pair of shoes.
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Post by Kit on Sept 10, 2011 11:46:21 GMT -5
Name: Illu
Age: 27
Race: Guardian Angel
Racial Description(optional): When you think of angels, you think of almighty beings with fiery swords who serve 'God'. In this case, you're very wrong. In fact, they are not even angels, but this is the coin termed to the species and has been for awhile. Their true name is a hidden secret as it has control over them. The species consist of humanoids, but their skin has a soft, always healthy glow to it. They have an almost ethreal beauty about them. Their whole purpose in destiny is to serve and protect one soul or person, who they follow until that soul or person moves on to another plane, and then they find another. These 'guardians' will do anything for that person, even die for them. The bond is unconditional love in any form, and they cannot choose which person who they attach to. They are envoys of fate and reason, meant to thwart the evil which they encounter as long as Destiny will have it. One could argue they really don't have a will of their own due to this, and they likely never will.
However, they can cut their link to Destiny or Fate, though this has rarely happened in the history of the species. The Guardians who do this are considered exiles and outcasts, and they thrive off the life source of others to survive, as Destiny usually supplies the energy needed to sustain them. These accursed creatures, called Amon'dor, eat the souls of those around them, slowly becoming mindless creatures that are usually killed by the Guardians. There are few that consume a powerful enough soul to sustain their sanity, but the souls required are those of extreme power or spiritual prowess. So those beings are incredibly rare and usually shy away from society, as their natural empathic abilities cause turmoil with their nature.
Class (optional): Healer/Paladin
Power Level: 5.0
Native Land (optional): No one is really sure where the species come from, but they seem to pop up everywhere there is other souls about. So, she doesn't really have a native land.
Physical Description:
The female is a good 6'0", with towering white wings that are more like an insect's than an angel's, glittering with almost crystalline substance over it. Two sections of them come down in Vs upon her back, connecting just below the shoulders. She has stringy violet hair, which falls below her hips in a thick braid. Her body is all made of curves and softness, though her armor belies that into sharp curves. Her skin has a perpetually healthy glow, marked with warm, glowing cheeks and bright skin. She has an ethreal attractiveness, as if someone set stars into her silver eyes.
Her armor, which is the only outfit she wears, is made of white and purple amethyst-esque crystals, though it is much harder than your average quartz and amethyst. It comes up her shoulders in jagged spikes and wraps downward over her breasts, almost like rock-y scales against her skin. The top of her breasts are exposed, but underneath is covered by the purple and white substance. Her boots are even made of the odd crystals, which come all the way up to her hip on the side, in a jagged line, and the skirt she wears is made of thin-sheet magical stone that flutters with movement. Jagged pieces of stone around her wrists poke out from the skin, and on her fingers are hooked claw-like pieces of stone, like a weapon of sorts.
Special Abilities:
- Healing Aura - The Guardian projects an aura that heals ailments over time. This is usually never shut off, and those who are injured that come in contact with them will feel the effects. This does not apply to diseases or mortal wounds, but minor to medium wounds will be healed over a short amount of time.
- Healing Hands - Much like the Healing Aura, but focuses on mortal wounds. Depending on the amount of energy, a wound may be healed. However, this shortens the Guardian's own life depending on the severity of the wound.
- Crystalmagery - The ability, Illu's own ability, to manipulate elemental crystals that are embued with certain types of elements. Fire crystals will burn on touch, water crystals will produce water, ice crystals will act like dry ice, causing a burn, and wind crystals may create small winds, enough to knock a small person off their feet.
- Empathy- Guardians have natural empathy, being able to understand what those around them are feeling. This may be blocked by mental shields, but it's highly unlikely unless one has either been trained or has it naturally.
Skills: \- Cooking \- \- Housekeeping \-
Personality (optional):
A bright, warm woman. Illu is somewhat like a child in naivity, someone who never really grew up and cannot handle the concept of Evil.
Gear: Frying Pan - used as weapon Cooking supplies Housekeeping supplies
Goals: Protect others.
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Post by Xavier on Sept 12, 2011 20:10:35 GMT -5
Name(s): Bhar, Richard and Khole. The righteous trinity.
Age(s): 31, 35, and 29 respectively.
Race(s): Human
Class: Paladin, Priest, Priest
Power Level: Individually 5.6 each, Together 6 each
Native Land: The Buckle
Physical Desc: Bhar- The burly paladin was the stereotypical sort. Short, curly red hair hung around his head, accompanied by a well-kept beard of the same color. Eyes were green and behind a heavy brow, the man seeming as if he had lives many hard years or seen many terrible things. The lines of his face were always hard and stern. He wears white plate-mail, with a golden sword emblazoned on the front of the breastplate. Pauldrons are large and ornate, giving him the appearance of having hugely broad shoulders. Bhar stands at 6'0" Richard- The oldest of the trio, Richard is a strikingly handsome man. Brown hair falls around his face, rarely obscuring his blue eyes from view. His features are marked with a charming grace, but there's a roguishness about him. If he was not a priest one may think him to be a womanizer. Richard's garb consists of a white robe, light metal plates sewn into the fabric to add extra armor. Khole- You youngest of the three and twin brother to Richard, Khole has a perpetually sad look to him. His eyes are a dark brown, hair blonde and kept long enough to reach his upper back. Face was often covered in a darker stubble. Khole's outfit is a white robe, but unlike Richard's his has red splotches strewn about it randomly. Stains of blood.
Special Abilities: Individually: <Bhar> Hammer of Lightning- Bhar's weapon becomes imbued on command, and is charged with white lightning. When struck against a creature or object, the lightning will surge out and strike any other enemies within ten feet of the original target. This lightning causes knock-back and severe burns. Holy Word-With a shouted command, Bhar can invoke magical energies to bind a single foe to the ground. When called upon, the holy word shoots golden chains up from the ground and pull attempt to pull its victim down to the ground and hold them fast. The chains have the strength of slightly hardened steel. Armor of Faith- Bhar's armor cannot be harmed by mundane weapons. Only extremely high quality weapons (or silver), or magical attacks can damage it. <Richard> Sacred Art, Projection- Richard's movements can be extended with magic to be long range attacks. A punch can be thrown and make contact with someone up to fifty feet away with amplified force. Any body motion can project this way, which shows up as a visible beam of golden light that moves very quickly in a straight line. This magic amplifies the force of the original movement by three. Nova- Richard can cause a small explosion of magical energy simply by pointing his staff at a location. A visible marking of light will appear, and after a short delay will explode. When hit indirectly, does little damage, but if marked on your body the explosions can cause some major harm. The explosions are about the size of a basketball. <Khole> Sacred Art, Protection- Khole can project motions, just as Richard can, however his motions do not cause harm. Instead, they grow outward into ovoid shields that hover in the air. Sphere of Safety- Khole can surround himself and his two comrades in magical bubbles that will block all incoming damage until broken or disrupted. A bubble can absorb a lot of punishment, and Khole can refresh them every few minutes. Healing Ray- Khole can project magical energies from his staff in the form of a beam of yellow light. This beam will penetrate shields and any other armor, and causes instantaneous healing. The beam ahs to be held on the target for the healing to continue, and may be interrupted. What's more, if an enemy stepped into the beam, it would also heal them. Together: Trinity- This is the fighting style of the trio when they are together. They form a triangle pointed towards their enemies, Bhar in the lead, the twins in the back. While Bhar aggressively attacks their foes, Richard throws magic over his shoulders and around him to protect his back and flanks. Khole protects all three of them and heals as necessary. This is a very powerful combination of skills. Avatar- Should the need arise, the trio have developed a strategy in which the twins can grant Bhar all of their power temporarily. This makes the two priests unable to use their magic, but it gives Bhar the ability to use amplified versions of all of their skills.While in this form, Bhar also has the ability to use a skill he calls Divine Thunder. Bhar uses his power of white lightning and combines it with the power of Richard's Sacred Art, Projection to fire beams of highly volatile magic directly from his weapon or hands. These beams are cylindrical and are about the size of a lrage tree trunk. They will destroy nearly anything.
Skills: All three are profficient in the use of their armor and weapons, Bhar and Richard are highly charismatic leaders, and Khole is very empathetic.
Personality: Bhar is a grim brawler of a paladin, and is used to giving orders and having them obeyed. Richard is a shrewd sort, and often plays it cool. Khole is quiet and introverted, but speaks openly when spoken to. All three are highly religious men.
Gear: Bhar's Armor, the twins' robes. Bhar's hammer is a short, one handed warhammer made of enchanted steel. Both of the twins' staffs are made of an ivory wood. Richard's has a red gem set in the top of a twisting branch, Khole's is just a simple and straight staff with runes carved along it. Each one carries holy water and small pouches of gold.
Goals: The trio work for both the church and the military, and they have plans to advance in the rankings of both by hunting down dangerous criminals.
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